Sunday, 8 October 2017

Character Design - Making the Character

When designing my character I decided to go for one that really appealed to myself, especially one I wouldn't lose interest in half-way through the process and one that I could look forward to creating rather than just dragging out like a chore. When we were first issued our brief in September I was already very hyped up for the spooky season of October to come and had a lot of witchy influences (from reading Wiccan and witchy books). I had settled on the idea of a Garden Witch residing in the heart of folklore mythology, Ireland. Before I had even considered her background in detail I did a couple of doodles to really get a feel for her and because I was very excited to vent my latest witchy-finds in character form. When I had eventually gotten around to filling in details about her I started to gather more and more of a mental image until I could start applying all these details to her on paper. Before I started making anymore concepts I had to reflect on my research and develop a style fitting of her and experiment similar techniques and styles. I was very inspired by artists in No Brow and a few from the Pictoplasma website. Artists that really caught my eye was Will Morris, Zosia Dzierzawska, Bianca Bagnarelli, Helen Jo and Mikkel Sommer.


             Self portrait self portrait_mini Bianca Bagnarelli_ritratto.jpg
 


I was very interested in trying something outside of my comfort zone and the traditional methods they applied to their work was something I felt like I could work towards and learn from. Techniques such as ink and inkwash as well as watercolours. I felt as though traditional techniques would also be a really nice approach to my themes (vintage, old-fashioned). I did a couple of tests with lines using regular fineliners and quill and ink, tests with colours including inkwash, watercolour and even coffee. And then took those tests on to fancy Fabriano paper. This was a good base to arrange my workflow and time schedule. When working on my dynamic poses I paired up with my friend Katie to make a list of the different poses we would like to make before shooting. After we had captured pictures of the poses we printed them out in black and white and traced over them on the light box.


When I had built up confidence to use the quill and ink I set off to to do the lines for my turnaround and dynamic poses on the light box over my under sketch on Fabriano paper. When I had completed this task I scanned it in to fix the nit-picky mistakes, colour and shading on Photoshop.




This is where my my work started to run dry.

After skimming over the brief I had realized that whilst applying colour to my piece that when I was working on A3 I should have really been working on A2. While I felt this could have been fixed had I been working on a vector based program such as Adobe Illustrator,  I had been using Photoshop which when scaled starts to appear more pixelated. After confronting my tutor about this mistake, we agreed that I would go on to make two turnarounds sized at A3 to make-up for the size difference. This definitely increased my work-load and where I was on perfect time and making good headway I started falling behind and over-complicating her design and written background.



I also later found that because of the change in my schedule and work-load I had to start cutting corners, making things look rushed, lacklustre and not that of a HE student going in to her second year. The development was looking spotty in regards to my final piece(s), not relating to anything I said I was interested pursuing and making my turnarounds look very uninformed. It's not something I can honestly take pride in and for this I am really disappointed.
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Wednesday, 4 October 2017

Character Design - World History and Environment

When I was considering the world of my character I was planning on making a whole new fantasy-setting from scratch. I later decided to base my character in the heart of folklore tales, Ireland. I chose this area because not only does it have magical descent and ancestry about the land but is also a place where people viewing my work can relate to and know of.
I was uncertain of the time period I wanted to settle on for this world and was stuck between just after the Witch Trials of England (1690's) or the Victorian era (1830's). But later decided on the latter. I decided this would be a good idea so that my character can look back on these dark times and apply knowledge from the Witch Trials passed down to future predicaments and situations of her own.

She lives in a vastly vegetated area in the woods, close to a small local village. Similar to that of Lake Town (The Hobbit).


Because the world she lives in is mundane and punishes those host to magical abilities it means that her family craft would have to be in secret. Ingredients and magical items would be found in a secret underground market, owned by Folklore and magical beings such as trolls, fairies, brownies, leprechauns and more. I was quite inspired by the underground market from Hellboy 2, where this secret underground passage leads to a massive open community of bizarre and mysterious creatures.


For her cottage home I was very set on the cottage from Studio Ghibli's Kiki's Delivery Service. I love the interior and exterior design and the greenhouse they have, perfect for a Garden Witch. Its filled with plants, herbs and general nature and I can definitely imagine my character living in a place so comforting to her. The cottage itself is covered with leafy greens and surrounded by the woodlands, safe from the mundane world.





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Character Design - Research

For this unit I decided to go for a character that really appealed to myself, especially one I wouldn't lose interest in half-way through the process and one that I could look forward to creating rather than just dragging one out like a chore. I looked at many different artists to consider their workflow, style, techniques and colours.
You might notice that I had tried to lean towards more traditional artists, looking at more hands-on traditional techniques like ink, ink-wash, watercolours and more. Based on technique and workflow I chose to focus on artist such as Will Morris and Zosia Dzierzawska who were previously featured on the NoBrow issue 9.


There isn't really an aspect of Morris's work that I wouldn't call inspiring, his style, colours and his general work flow are more than notable. He often works with both digital and traditional methods to approach his work, but what I really wanted to focus on was what originally drew me to his work; his line work - which when researched is normally done with black ink.

Self portrait

The next artist I looked in to was Zosia Dzierzawska, who's work is almost- if not all traditional. Her work has a very experimental nature i've noticed and not every piece is is the same. She works with a lot of pencils and pastels to achieve her child-friendly appeal and scans her work in to fix any minor mistakes on software such as Adobe Photoshop. It's not just Dzierzawska's workflow that has inspired me but her colour palette too. I love the washed out look of her work and really like to replicate that kind of look.
self portrait_mini
The next artist I looked closely at was Bianca Bagnarelli and Hellen Jo for their kick-ass style, linework and colour palettes. Both artists show in-depth knowledge of their go-to technique and style but both approach their work with different workflows. Where as Bagnarelli uses digital means from start to finish Jo uses traditional mediums such as pencils and watercolours.

Bianca's colours and they way she draws faces so effortlessly looking inspires me to go for a more simple looking style, there are small imperfect details in her work that really round it off to look more unique and stylised. Something I would definitely like to take influence from. Her colour palette, shading and highlighting correspond with the atmosphere and mood of the piece.

Bianca Bagnarelli_ritratto.jpg

One of the biggest influences for my style has to be Hellen Jo, her use of traditional methods gives a very earthy and organic looking visuals. Her linework is something that especially appeals to me and the way she draws her hair. Jo uses watercolours to colour up her work, making her pieces come together very effortlessly.
               
 
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Thursday, 30 March 2017

Digital Piece Progress




Here is progress towards my digital work for my print template. The wallpaper is definitely subject to change and I still need to taper lines around the dressing unit but here is a quick brush up of where I am at.
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Tuesday, 28 March 2017

Friday, 24 March 2017

TARGETS

Complete Digital Piece

I think to move on to the laser cutting process and to get my template I need to make serious headway on my digital piece. It won't take long as I will only be tracing and making edits to what needs fixed.

Research

I am half way my research but finding my own artists I where I struggle. I will be spending today working on looking for artists that inspire my work.

Development

I am very forgetful when it comes to screenshots, which are important to my work because they aid the process of my work for piers to see.
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Wednesday, 22 March 2017

Weekly Reflection - Reference Pictures

Today I went to take reference pictures of the skull for the skeleton and my model and dresser. I am happy with outcome and intend to do photobashing with my tutor tomorrow.

I am currently ahead of schedule and and happy with the progress made today.




As you can see in this one I was going to originally take the picture in front of the green screen but if you look closely you can just see some of the green reflecting off of the white of the jaw. This would make more work for me that what it was worth so I later chose to just use a plain white background.


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