Friday 13 January 2017

Hand-drawn assets vs Digital-drawn assets

Earlier in the module I sketched up a couple of quick assets to make digitally. Because I kept switching up styles I wanted to show the development in the style and explain why I changed what I did.





 In the first picture you can see some very clear differences. Okay, obviously the first one being on paper and the other one made digitally, but what has been made aware to me is the body shape. Because I was doing a very round looking world where everything looks soft I wanted to make the fairy appear much more gentle and cutesy. In the first picture I portrayed the fairy to be small and dainty. One thing I kept constant was the little pointy nose which I was inspired by Steven Universe. Another thing I kept an eye on was the type of colours Steven Universe use and what I picked up on was they never shade their characters unless they are in direct light. I liked this idea but the design still felt very mundane to me so I chose to slap a gradient on there. I definitely prefer the second design to the first and I'm glad I picked out the colours I did.


                                   

Throughout the making of the minotaur I wasn't very easily inspired by anything I could find - mostly because a lot of the minotaurs I looked at had the same kind of look. I think the difference I wish I made was in the eyes to give him a bit more personality but because I wanted him to have no purpose but to chase the camera around I wanted him to give off a more intimidating look. In the second picture I occupied one of his hands with a club because I was hiding the mistakes on the left arm. I wasn't really convinced whether I should have shaded him but due to the way I lied the abs/pecks and general muscles I wanted to make him look less flat. I definitely must admit my cell shading is absolute shite. I will work towards this with future illustrations.

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