Wednesday, 11 October 2017

Alternative Techniques - Researching Pattern and Type

I've been looking at the different patterns and type to make a moodboard out of. I raided through the Pictoplasma website to gather some illustrative text and typeface that I like the look of. For the patterns I looked on Pinterest and Tumblr and specified in my search certain subjects such as 'teeth pattern' and for many of the imagery in the typeface I looked on Pictoplasma for many of my influences.

(I'm not too sure why my pattern moodboard won't give me a coloured version)



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Monday, 9 October 2017

Character Design - Evaluation and SWOT

When I initially started this unit I was very motivated and excited to be given a module based around my favourite thing to do. It was later when distractions started cutting in to my workload that I found myself struggling to keep up.



 Starting from the beginning, I found that despite my research in to several different styles was made, I didn't produce enough development and experimentation for either style. Whilst I was very settled on Hellen Jo's style I feel that it would have done me much better to delve deeper in to more experimentation with body shapes, expressions and looking for a more open approach to how I draw as it was quite limited.

It took me far longer than it should have to be producing the work I did which is a shame because this is really what I wanted to elaborate my skills upon but rather limited and humiliated my self with my lack of motivation and willingness to experiment and develop.

I came across another issue regarding my work when I realised whilst working on the final piece, I did not set my canvas to the correct size (A2) and instead began my work on A3. Because I had been working on bitmap-based software such as Photoshop, it was near impossible to stretch the piece without gaining some kind of pixelation. After confronting my tutor I decided to make the decision to make two turnarounds, both on A3 to make up for the mistake, one in her outdoor clothes and one in her outdoor clothes.

Whilst this plan solved my issue with the canvas sizing it did not help the already difficult state I was in with my workload. I had to work very tirelessly to catch up and the result did not feel as though it paid off. Getting the layout of where to place my characters was proving a difficult task as a lot of the layouts I had in mind were quite unflattering when taking in to consideration the amount of stuff I was trying to cram in (x2 turnarounds, x6 dynamic poses and items from her back)

Ideally if I could I would have loved to have just done the one turnaround with her hat on as this drove home her origins and a little more of her backstory. But this is my own downfall and one I could have avoided had I been more focused, on task and a little more open-minded.

I hope to learn from this module and reflect upon this unit when I go in to future modules.

SWOT

Strengths:
  • Informed development and via research
  • Handling workload
  • Problem solving
  • Learning new techniques and methods
  • In depth backstory and write ups
Weaknesses:
  • Lack of motivation
  • Limited experimentation
  • Bad time management
  • Boring and basic colours
  • Limited anatomy knowledge
Opportunities:
  • Listen to motivational speakers for inspiration
  • Spend an hour a day doing coursework
  • Start making achievable timeplans
  • Find poppy colour palettes to use in your work
  • Attend life-drawing classes
Threats:
  • Dismissal of motivation altogether
  • Falling in to art slumps
  • Giving in to failure
  • Not solving an issue and taking the easy way out
  • Not working to improve weaknesses
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Sunday, 8 October 2017

Character Design - Making the Character

When designing my character I decided to go for one that really appealed to myself, especially one I wouldn't lose interest in half-way through the process and one that I could look forward to creating rather than just dragging out like a chore. When we were first issued our brief in September I was already very hyped up for the spooky season of October to come and had a lot of witchy influences (from reading Wiccan and witchy books). I had settled on the idea of a Garden Witch residing in the heart of folklore mythology, Ireland. Before I had even considered her background in detail I did a couple of doodles to really get a feel for her and because I was very excited to vent my latest witchy-finds in character form. When I had eventually gotten around to filling in details about her I started to gather more and more of a mental image until I could start applying all these details to her on paper. Before I started making anymore concepts I had to reflect on my research and develop a style fitting of her and experiment similar techniques and styles. I was very inspired by artists in No Brow and a few from the Pictoplasma website. Artists that really caught my eye was Will Morris, Zosia Dzierzawska, Bianca Bagnarelli, Helen Jo and Mikkel Sommer.


             Self portrait self portrait_mini Bianca Bagnarelli_ritratto.jpg
 


I was very interested in trying something outside of my comfort zone and the traditional methods they applied to their work was something I felt like I could work towards and learn from. Techniques such as ink and inkwash as well as watercolours. I felt as though traditional techniques would also be a really nice approach to my themes (vintage, old-fashioned). I did a couple of tests with lines using regular fineliners and quill and ink, tests with colours including inkwash, watercolour and even coffee. And then took those tests on to fancy Fabriano paper. This was a good base to arrange my workflow and time schedule. When working on my dynamic poses I paired up with my friend Katie to make a list of the different poses we would like to make before shooting. After we had captured pictures of the poses we printed them out in black and white and traced over them on the light box.


When I had built up confidence to use the quill and ink I set off to to do the lines for my turnaround and dynamic poses on the light box over my under sketch on Fabriano paper. When I had completed this task I scanned it in to fix the nit-picky mistakes, colour and shading on Photoshop.




This is where my my work started to run dry.

After skimming over the brief I had realized that whilst applying colour to my piece that when I was working on A3 I should have really been working on A2. While I felt this could have been fixed had I been working on a vector based program such as Adobe Illustrator,  I had been using Photoshop which when scaled starts to appear more pixelated. After confronting my tutor about this mistake, we agreed that I would go on to make two turnarounds sized at A3 to make-up for the size difference. This definitely increased my work-load and where I was on perfect time and making good headway I started falling behind and over-complicating her design and written background.



I also later found that because of the change in my schedule and work-load I had to start cutting corners, making things look rushed, lacklustre and not that of a HE student going in to her second year. The development was looking spotty in regards to my final piece(s), not relating to anything I said I was interested pursuing and making my turnarounds look very uninformed. It's not something I can honestly take pride in and for this I am really disappointed.
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Wednesday, 4 October 2017

Character Design - World History and Environment

When I was considering the world of my character I was planning on making a whole new fantasy-setting from scratch. I later decided to base my character in the heart of folklore tales, Ireland. I chose this area because not only does it have magical descent and ancestry about the land but is also a place where people viewing my work can relate to and know of.
I was uncertain of the time period I wanted to settle on for this world and was stuck between just after the Witch Trials of England (1690's) or the Victorian era (1830's). But later decided on the latter. I decided this would be a good idea so that my character can look back on these dark times and apply knowledge from the Witch Trials passed down to future predicaments and situations of her own.

She lives in a vastly vegetated area in the woods, close to a small local village. Similar to that of Lake Town (The Hobbit).


Because the world she lives in is mundane and punishes those host to magical abilities it means that her family craft would have to be in secret. Ingredients and magical items would be found in a secret underground market, owned by Folklore and magical beings such as trolls, fairies, brownies, leprechauns and more. I was quite inspired by the underground market from Hellboy 2, where this secret underground passage leads to a massive open community of bizarre and mysterious creatures.


For her cottage home I was very set on the cottage from Studio Ghibli's Kiki's Delivery Service. I love the interior and exterior design and the greenhouse they have, perfect for a Garden Witch. Its filled with plants, herbs and general nature and I can definitely imagine my character living in a place so comforting to her. The cottage itself is covered with leafy greens and surrounded by the woodlands, safe from the mundane world.





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Character Design - Research

For this unit I decided to go for a character that really appealed to myself, especially one I wouldn't lose interest in half-way through the process and one that I could look forward to creating rather than just dragging one out like a chore. I looked at many different artists to consider their workflow, style, techniques and colours.
You might notice that I had tried to lean towards more traditional artists, looking at more hands-on traditional techniques like ink, ink-wash, watercolours and more. Based on technique and workflow I chose to focus on artist such as Will Morris and Zosia Dzierzawska who were previously featured on the NoBrow issue 9.


There isn't really an aspect of Morris's work that I wouldn't call inspiring, his style, colours and his general work flow are more than notable. He often works with both digital and traditional methods to approach his work, but what I really wanted to focus on was what originally drew me to his work; his line work - which when researched is normally done with black ink.

Self portrait

The next artist I looked in to was Zosia Dzierzawska, who's work is almost- if not all traditional. Her work has a very experimental nature i've noticed and not every piece is is the same. She works with a lot of pencils and pastels to achieve her child-friendly appeal and scans her work in to fix any minor mistakes on software such as Adobe Photoshop. It's not just Dzierzawska's workflow that has inspired me but her colour palette too. I love the washed out look of her work and really like to replicate that kind of look.
self portrait_mini
The next artist I looked closely at was Bianca Bagnarelli and Hellen Jo for their kick-ass style, linework and colour palettes. Both artists show in-depth knowledge of their go-to technique and style but both approach their work with different workflows. Where as Bagnarelli uses digital means from start to finish Jo uses traditional mediums such as pencils and watercolours.

Bianca's colours and they way she draws faces so effortlessly looking inspires me to go for a more simple looking style, there are small imperfect details in her work that really round it off to look more unique and stylised. Something I would definitely like to take influence from. Her colour palette, shading and highlighting correspond with the atmosphere and mood of the piece.

Bianca Bagnarelli_ritratto.jpg

One of the biggest influences for my style has to be Hellen Jo, her use of traditional methods gives a very earthy and organic looking visuals. Her linework is something that especially appeals to me and the way she draws her hair. Jo uses watercolours to colour up her work, making her pieces come together very effortlessly.
               
 
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Thursday, 30 March 2017

Digital Piece Progress




Here is progress towards my digital work for my print template. The wallpaper is definitely subject to change and I still need to taper lines around the dressing unit but here is a quick brush up of where I am at.
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Tuesday, 28 March 2017