Todays session is based on character rigging. It's the last CAAD session of this module and wraps up our 3D work. We will be making a segmented character where all the limbs are separate.
Start with a cube.
Make it editable by going in to the left hand side and clicking on the top button. It should appear in the layers as a triangle in front of the cube.
Select the Polygon Selection Tool.
Changed the view by going in to the third window. Panel > View 3
Insert segaments (cuts throughout the body so certain elements bend) by selecting the top of the cube and drag it in any direction so that its being pulled out.
Go on to model mode.
Copy and Paste the second leg and arms where you want them.
Insert another cube.
Scale the cube to make it bigger.
Make editable.
Go back in to polygon selection mode and repeat the panel 3 - extrude. Shape it with the scale tool in to a lemon(?)
Drop lemon in to subdivision nirbs.
Make a subdivision for each of the limbs.
Go in to view 3, turn off the nirbs whilst rigging, click on a limb.
Go in to he Character tab > Joint tool, hold down control, click down the leg and apply points where the segments are.
Shift the joint layer to the top whilst you delete the 'root', place it back and create an IK chain (inverted kinematics), click on the top joint, Character tags > IK tag.
Place end joint in to end the menu option that says 'end'.
Add goal leg control.
Add pole and move the pole to where the pole to where the knee should be (forward).
Select leg, hold control and select all the joints.
Go to character > command > bind
Repeat for the rest of the limbs.